![]() Note: Flying units receive a +30 defense bonus regardless of their height relative an enemy +5 aim and defense per tile higher (Capped at +30 aim and defense) A unit going berserk will prevent other beginning of turn affects from occurring such as enrage, fatigued, and exhausted. Only 1 member of the squad can berserk each turn. If multiple soldiers on XCOM's team have died, are critically wounded, or stabilized, all other non-SHIV members gain the ability to go Berserk. This means that a soldier with 100 crit and a 1% chance to hit will only have a 1% chance to crit due to a -99 accuracy cap. ![]() ![]() Critical hit chance (otherwise known as 'Crit') is capped at the current hit chance. ![]()
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